如何在 pygame 中检测两个矩形物体或图像之间的碰撞
- 2024-11-22 08:47:00
- admin 原创
- 7
问题描述:
我正在制作一款游戏,玩家必须使用碗来接住掉落的物品。我有一些列表中物品的图像和一个用于接住物品的碗的图像。物品不断下落,如果到达边界(底部边缘),则会重置到屏幕顶部。我完成了允许物品掉落的逻辑,但我不知道如何检测碗和物品之间何时发生碰撞。
我的代码:
import math
import pygame
import random
pygame.init()
display_width = 800
display_height = 600
game_display = pygame.display.set_mode((display_width, display_height))
clock = pygame.time.Clock()
pygame.display.set_caption("Catch the Ball")
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
blue = (0, 255, 0)
player_img = pygame.image.load("Images/soup.png")
thing_imgs = [pygame.image.load('Images/muffin.png'), pygame.image.load('Images/dessert.png'),
pygame.image.load('Images/cheese.png'), pygame.image.load('Images/fruit.png')]
def player(x, y):
game_display.blit(player_img, (x, y))
def things(x, y, img):
game_display.blit(img, (x, y))
def game_loop():
running = True
x = display_width * 0.45
y = display_height * 0.8
x_change = 0
player_width = 64
player_height = 64
things_cor = [[random.randint(0, display_width), 32]]
things_added = [random.choice(thing_imgs)]
thing_height = 32
thing_width = 32
y_change = 5
caught = 0
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
game_display.fill(white)
player(x, y)
x += x_change
for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])
for i in range(len(things_cor)):
things_cor[i][1] += y_change
if things_cor[i][1] > display_height:
things_cor[i][1] = random.randint(-2000, -1000)
things_cor[i][0] = random.randint(0, display_width)
things_added[i] = random.choice(thing_imgs)
things_added.append(random.choice(thing_imgs))
if len(things_added) < 6:
things_cor.append(
[random.randint(0, display_width), -10])
if x < 0:
x = 0
elif x > display_width - player_width:
x = display_width - player_width
clock.tick(60)
pygame.display.update()
game_loop()
解决方案 1:
使用pygame.Rect
物体和colliderect()
检测2个物体或2个图像的边界矩形之间的碰撞:
rect1 = pygame.Rect(x1, y1, w1, h1)
rect2 = pygame.Rect(x2, y2, w2, h2)
if rect1.colliderect(rect2):
# [...]
如果有图像(pygame.Surface
对象),则可以通过获取的边界矩形,其中Surfaceget_rect()
的位置必须由关键字参数设置,因为返回的矩形始终从 (0, 0) 开始:(
请参阅为什么我的碰撞测试不起作用以及为什么图像矩形的位置总是错误的 (0, 0)?)
def game_loop():
# [...]
while running:
# [...]
player_rect = player_img.get_rect(topleft = (x, y))
for i in range(len(things_cor)):
thing_rect = things_added[i].get_rect(topleft = things_cor[i])
if player_rect.colliderect(thing_rect):
print("hit")
player(x, y)
x += x_change
for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])
用于pygame.time.get_ticks()
将游戏的开始延迟一段时间。pygame.time.get_ticks()
返回自调用以来的毫秒数pygame.init()
。例如:
def game_loop():
# [...]
while running:
passed_time = pygame.time.get_ticks() # passed time in milliseconds
start_time = 100 * 1000 # start time in milliseconds (100 seconds)
# [...]
# move player
if passed_time >= start_time:
x += x_change
if x < 0:
x = 0
elif x > display_width - player_width:
x = display_width - player_width
# move things
if passed_time >= start_time:
for i in range(len(things_cor)):
things_cor[i][1] += y_change
if things_cor[i][1] > display_height:
things_cor[i][1] = random.randint(-2000, -1000)
things_cor[i][0] = random.randint(0, display_width)
things_added[i] = random.choice(thing_imgs)
things_added.append(random.choice(thing_imgs))
if len(things_added) < 6:
things_cor.append(
[random.randint(0, display_width), -10])
# draw scene and update dispaly
game_display.fill(white)
player(x, y)
for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])
pygame.display.update()
clock.tick(60)
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